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Motorslice: Brazilian Indie Studio Regular Studio Delivers Brutalist Platformer on Unreal Engine 5
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Motorslice: Brazilian Indie Studio Regular Studio Delivers Brutalist Platformer on Unreal Engine 5

Motorslice, a platformer and hack‑and‑slash title, launched on May 5 2026 for PlayStation 5, Windows, and Xbox Series X/S. The game was developed by Regular Studio, a small Brazilian indie studio, and published by Top Hat Studios.

The two‑person team behind Regular Studio—Lucas Bonatti and his brother Luiz Bonatti—built the entire game from scratch. Lucas, who serves as lead designer and programmer, explained that the project was driven by a clear artistic vision from the start. He said the team wanted a “striking atmosphere” that combined a colorful yet desolate aesthetic with high‑speed gameplay.

Motorslice’s look is heavily influenced by brutalist architecture and the visual language of games such as Shadow of the Colossus, Mirror’s Edge, and Fumito Ueda’s titles. Lucas noted that the game’s concrete megastructures and yellow hazard markings echo the “old‑school parkour” feel of early Prince of Persia while also referencing Tsutomu Nihei’s Blame!. The developers chose a low‑poly, low‑fidelity approach rather than photorealism. According to Lucas, this decision was partly a practical response to the team’s size. “Brutalism gave us a way to create beautiful vistas with very little,” he said. The result is a world that feels tactile and coherent, with every window and platform handcrafted.

Motorslice was built on Unreal Engine 5, with the Lumen global illumination system playing a central role. Lucas said that the lighting and color palette were designed around Lumen’s capabilities. The sky is a cyan tone, the concrete is grey, and yellow hazard markings provide visual cues that help players navigate the fast‑paced environment. The team avoided procedural tools. Lucas explained that while he experimented with procedural generation early on, the final world was entirely handcrafted. “Every build, every dune was handcrafted without any procedural tool at all,” he said.

The game’s core mechanic is high‑speed parkour combined with melee combat. Readability at speed is a key concern. Lucas said the team used the yellow hazard color as a primary readability cue, along with shapes and vistas, to guide the player through the dense environment. Motorslice is a single, continuous space. Lucas highlighted that the interconnected world was a deliberate design choice that required significant effort to make believable. “It was a massive amount of work to make this place believable and grounded,” he said.

The small team’s constraints shaped many production decisions. Lucas said the brutalist aesthetic was chosen because it allowed the team to create a large game with limited resources. The use of low‑poly models and a stylized palette also kept the workload manageable.

The game was released to positive reception in the indie community. Reviewers praised its visual style, tight gameplay, and the way the world feels cohesive despite being built by only two people.

Motorslice remains available on all three platforms and continues to receive updates from Regular Studio. The game’s success has positioned Regular Studio as a notable name in the indie scene, and the title is often cited as one of the best indie releases of 2026. The game’s development story illustrates how a focused artistic vision, efficient use of modern engine features, and a minimalist production approach can produce a compelling experience even from a very small team.

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