Out of Words: Danish Studio WiredFly Brings Stop-Motion Co-Op Adventure to Epic Games Platform
When the world of Vokabulantis opens its doors, players step into a realm where silence speaks louder than words. Out of Words is a cooperative platform adventure built entirely with stop‑motion animation, the brainchild of Danish studios Kong Orange and WiredFly and released under Epic Games’ publishing umbrella. The title was unveiled at Summer Game Fest 2025 and later showcased at Nintendo’s Partner Preview during Play Days, drawing attention from both casual fans and industry insiders.
The game follows two unlikely friends, Kurt and Karla, as they navigate a surreal landscape filled with puzzles and obstacles. In a quiet, coming‑of‑age story, Kurt harbors feelings for Karla while she prepares to leave Vokabulantis. Unable to speak, the pair must rely on precise actions and shared timing to progress. The design deliberately strips the characters of mouths and limits player dialogue to on‑screen prompts, forcing players to communicate through movement rather than words.
Stop‑motion is the heartbeat of Out of Words. Director Johan Oettinger, who has spent more than twenty years working in the medium, founded WiredFly in 2006 and has produced short films, commercials, and music videos. In a post‑release interview, Oettinger explained that the game is the realization of a childhood dream to merge stop‑motion with interactive gameplay. He noted that the iterative nature of game development clashes with the precision required for stop‑motion, where a single frame can be costly to change. To reconcile the two, the team builds the core mechanics first and then layers the handcrafted animation on top.
The demo that debuted at Play Days received praise from both players and industry observers. Oettinger highlighted the tactile quality of the animation—“the feel of a woolen sweater, the smell of clay”—as creating a distinct sensory experience. He also stressed that the cooperative mode invites a wide range of players, from casual gamers to those who might not normally play video games, to engage in conversation outside the screen, whether through Discord or in person.
Out of Words exemplifies a rare blend of artistry and technology in today’s market. Epic Games’ decision to publish the title signals confidence in its potential to reach a broad audience, while the platform’s support for high‑quality graphics and cross‑platform distribution gives the game a strong launch foundation. For Kong Orange and WiredFly, the partnership offers resources that independent studios working with stop‑motion rarely secure.
The title remains in development, with no official release date announced. The next public update is expected from the developers during the following Summer Game Fest cycle. Until then, the demo and early footage remain the primary source of information for players and industry analysts.